Rumble Racing Star: More Than Speed, It’s Strategy on Wheels
Rumble Racing Star (RRS) is the first game set to be released by Delabs Games. Rumble Racing Star brings a unique twist to the racing game genre by featuring lawnmowers as your racing machines. Paired with a roster of charming characters, the game takes you through vibrant, whimsical landscapes. However, the game isn’t solely about speed; it brings a substantial element of strategy into play. Whether it’s choosing the perfect character and lawnmower or using items strategically, Rumble Racing Star offers a multi-faceted gaming experience.
- Unique lawnmowers and characters bring fresh perspective to racing genre.
- Game is designed around strategy as much as speed.
- Drifting corners yields speed boosts.
- Piñatas scattered across tracks contain valuable items.
- Player choice in selecting lawnmower and character for specific tracks.
Racing with Lawnmowers
In Rumble Racing Star, lawnmowers are your vehicles of choice. These are not your garden-variety machines but uniquely designed racing lawnmowers. They add a fresh layer of complexity and fun, altering the way you approach a racing game.
Strategic Corners and Boosts
Speed isn’t the sole determinant of success in this game. Drifting around corners with finesse provides a speed boost, propelling you ahead of competitors. This adds an element of skill and timing that goes beyond simply holding down the acceleration button.
Power-ups from Piñatas
Scattered throughout each track are piñatas that hold valuable items. These aren’t just generic power-ups; you can use them to either destroy an opponent’s lawnmower or give your own machine a significant boost, adding a layer of strategy to each race.
Choosing Your Match
The game allows for a high level of customization, enabling players to select characters and lawnmowers that suit their personal playstyle and the particularities of each track. This opens up numerous strategies for winning races, making each game session unique.
Rumble Racing Star adds fresh dimensions to the racing genre by blending strategy with speed, all set in a whimsical world. The uniqueness of racing with lawnmowers, the skill required in mastering the corners, and the tactical use of in-game items make it more than just another racing game. It’s a challenging and engaging experience that tests both your reflexes and your intellect.
On August 1 a Summer Camp period started where players around the world could playtest the full game. Adventure Pass holders gained access one day prior as an exclusive benefit of being part of the community. Over 10,000 gamers around the world signed up for the Summer Camp, which featured events spread out over 7 days with cash prices up for grabs. The full public release is scheduled for Q3/Q4 this year. Initially the racing game will only be available on desktop for Windows. Mac and mobile is in the pipeline, but no dates have been confirmed.
Fun at the forefront of everything
Beongryang Choi is the project director of Rumble Racing Star, a gaming industry veteran with over 23 years of experience. Choi started as concept designer for Rainbow Six: Rogue Spear before moving on to gaming giant Nexon. He grew up the ranks quickly for his talent in level design, and became PD for Kart Rider. Since then Choi has been continuously working on racing games. In a recent interview he dived more into the ideas behind this interesting kart game.
How is Choi planning to set RRS apart from other racing games? He mostly thought about how to make it more fun and different. Grandparents and grandchildren should be able to play together. So it needs to be easy and fun, which is the strentgh of RRS. To achieve this, Choi and the team paid extra attention to the characters and items. They will be more fun and humorous in RRS than in any other kart or racing game.
The track theme for RRS started with typical lawn mowers concept. From the countryside track they started expanding into more diverse tracks and environments. The racing game will feature tracks in cities, the desert, and other diverse themes. Delabs Games will continue to develop and launch more tracks as the game grows and expands.
Luck or stragegy based?
Is Rumble Racing Star a game based on luck, or strategy? If you ask the developers they say both! In fact, they claim a lot of strategy is needed to win. Besides knowing the structure of the tracks, each character also comes with their own perks and powers. It’s combinations like these that players need to study if they want to climb the leaderboards.
As with all games released by Delabs, Rumble Racing Star will be free-to-play, and no Web3 knowledge is required by players. That said, the game does come packed with blockchain elements. As mentioned earlier Adventure Pass holders get early access, among other benefits. This can vary from season passes to free in-game NFT airdrops.
RRS uses a mix of characters they designed from scratch in-house, as well as creative collaborations with partner projects. The selection of characters to play with features profile pictures (pfps) from Goblintown, Bored Ape Yacht Club (BAYC), Quirkies, A Killed Called Beast, Killabears, and more. It’s a relatively new growth strategy for gaming companies in the Web3 space to bring various communities and IPs together in a fun and engaging way.
The whole team at Delabs Games and RRS have been studying Web3 and came to the conclusion that it’s all about community. From ownership to decision-making, they are constantly thinking about how to incorporate community involvement in their games in a Web3 way.
Besides endless fun, what else sets RRS apart from web2 racing games? Their use and integration of blockchain technology, specifically NFTs (non-fungible tokens), is going to allow gamers to extensively customize the karts they race. While the Adventure Pass is only available on Ethereum, most other assets will be based on Polygon. Rumble Racing Star already sealed a strategic partnership with Polygon earlier this year.
Inclusive social environment
By integrating blockchain technology further in their game for customization and collaborations, Rumble Racing Star will foster an inclusive social environments. Upon launch the game will feature various game modes, allowing players to acquire NFT-based in-game assets. We can expect microtransactions, special events, airdrops for holders, various types of tournaments, and missions.
If web2 players want to trade their in-game items on decentralized marketplaces later on, they will need to dive into the basics of crypto and wallets. Thought RRS plans to make it fairly easy by just allowing players to link their existing wallets or to let players create a new one directly inside the game.
In an interview with GameDaily, Choi explained more about customizations and leveling up karts for competitive racing.
Pay to win?
That doesn’t mean Rumble Racing Star will be pay to win. If you do upgrade your karts and achieve higher levels, the system will match you with players in the same ranks. They already hinted at their own utility crypto token for RRS or the whole Delabs ecosystem in the same interview: It’s like poker – you play for higher stakes as you become better at the game, and you start playing for real tokens that you can take outside the game, instead of the in-game ‘silver’ tokens that can’t be used outside the game.